Ryan Metcalf 3D Environment Artist _________________________________________________________________________________________ 6820 Preston Rd., Apt 813, Plano, TX 75024 817-845-9897 ryan@rmetcalf.com _________________________________________________________________________________________ Skills 3D Art Software * Autodesk 3DS Max 2010 * Autodesk Maya 2009 * Autodesk Mudbox 2009 * Autodesk MotionBuilder 2010 * Bodypaint 3D 3.5 Release 3 * ZBrush 3.0 2D Art Software * Photoshop Professional CS4 * Flash Professional CS4 * ArtRage * Crazybump Computer Software Skills * Proficiency with Windows XP & Vista * MS Office Suite (Word, Excel, PowerPoint, Project, Outlook, OneNote)Level Editing/Misc. Software * Unreal Tournament 3 Level Editor * Unity 3D * Torque X 1.0 Audio Software * Sony Soundforge * Sony ACID Pro * Cakewalk Sonar XL Producer's Edition Art/Editing/Post Prod. Software * Final Cut Studio 2 * Sony Vegas 8 * Adobe Dreamweaver CS4Game Experience _________________________________________________________________________________________ Game Experience _________________________________________________________________________________________ 3D Video Game - (2009) "Primae Noctis" Lead Animator * I assumed the role as lead animator for Primae Noctis, creating all the game's animations, as well as another team game project in simultaneous production. * Managed and assigned milestone tasks for the other team's animator. * Created pipeline for rigging and bone references for character modelers throughout production. * Worked with lead software engineer to properly blend and operate animations within the UT3 engine. 3D Video Game - (2009) "RUN" Associate Producer/Art Creation * Took role as associate producer for a complete Unreal Tournament 3 modification: a racing game created entirely within the Unreal 3 Tournament editor and code. Cooperated and managed with the team to ensure a quality product within two and a half months. * Assigned and noted tasks dictated by the lead level designer, artist and software engineer. * Created 3D art assets and animations assigned by the lead artist for the team. 2D Video Game - (2008) "ROM's Hard Drive to Silicon Valley" Lead Artist/Sound Mixing * Collaborated along with level designers and a software engineer throughout the term of two and a half months. * Created all art and animation assets for the 2D game through use of Adobe Flash and Photoshop to implement in Torque X 1.0. * Compiled music and sound effects for use in the game. _________________________________________________________________________________________ Master's Project _________________________________________________________________________________________ 3D Simulation - (2009) "Snakebite" Lead Artist/Lead Animator * I took on a master's project that involves the eMotiv EPOC headset, capable of detecting brainwave output to use as source for interaction within a simulation. * My duties include creating a ultra high quality environment and realistic animations. * The main focus of the thesis is to have the player's facial reactions manipulate the character's bones in the simulation. _________________________________________________________________________________________ Work Experience _________________________________________________________________________________________ Echo Entertainment (TV) - "What A Relief" (2007) Production Assistant * Worked beside Director/Producer and Director of Photography daily to ensure production happened timely and smoothly. * Assisted talent with all needs for segments of the show. * Built the set, handled large and heavy equipment, set up lights, operated camera and ran crucial errands quickly to maintain the quality of the production. Short Film - "Garage Sale" (2006) Director & Writer * Researched broad spectrum of areas for pre-production such as chemistry, cinematography and locations. * Kept script up-to-date and organized while changes occurred weekly over the course of three months. * Recruited talent for auditions by creating & launching website, posting flyers and cold calling. * Trained and coached actors who had little to no previous experience. G4TV (TV) - "X-Play" (2006) Internship * Assisted producers by proof-reading reviews and scripts for concept & grammar accuracy. * Gave producers my opinions on written reviews. * Conducted online research for video game guidelines. * Acted as an extra on television shows when needed. * In charge of capturing daily video of games to be shown on X-Play reviews and previews. * Worked closely with producers, writers, talent and hosts on a daily basis. Feature Film - "The Proper Caring & Feeding of an American Messiah" (2005) Camera Operator/Lighting Technician/Assistant Editor * Worked as a camera assistant with Baylor's first feature film. * Ensured operability and maintenance of the Sony HD-F900. * Setup and broke down lights daily. During the shoot, Tony Hale (Arrested Development) played a small role in the film. Short Film - "Under Pressure" (2002) Grand Prize Winner at Teen Videofest sponsored by Tarrant County Department of Public Health * Created a short film about a young teenager considering suicide, but stops suddenly after finding out someone cares about him. * Wrote, directed, edited the entire film _________________________________________________________________________________________ Relevant Coursework (Video Games) _________________________________________________________________________________________ * Art Creation I, II, III, IV, V, VI * Direct Focus Study I & II (Environmental Art) * Game Studies I, II, III * Team Game Production I, II, III, IV * MIT Preperation, MIT ProjectDrawing I, II, III * Game Design I, II, III * Special Topics: Ethics (in the Video Game Industry) * Special Topics: Production * Special Topics: Animation * Professional Development _________________________________________________________________________________________ Other Coursework (Film & Digital Media) _________________________________________________________________________________________ * Production Methods * Computer Information Systems * Digital Content Creation * Broadcast Management * History of Motion Pictures * Mass Media & Society * Diffusion of Innovations * Studio Production * Field Production * Reporting & Writing for Media * Fluid Learning in Video Games * Topics in Film _________________________________________________________________________________________ Education _________________________________________________________________________________________ Masters of Interactive Technology, specialization in Art Creation | The Guildhall at SMU | Plano, TX | 2008-2009 Bachelors of Arts in Film & Digital Media | Baylor University | Waco, TX | 2004-2007